The Almanac

What every Warden should know. The numbers below are the usual defaults. A Fold's host may have tuned them.

Whispers

A cloaked figure passes a sealed letter in a candlelit alley

Whispers are espionage. Each Whisper costs 1 Watch plus its price in Coin, and resolves at once. Whispers are the only hostile act you can deny. Everything else you do in this game, you do in daylight.

WhisperCoinOn success
Eyes50A full report: resources, forces, allotment, who's marching
Cutpurse100Steal 5% of their Coin
Torch100Burn 10% of their Grain
Rumor1505% of their Folk desert, and their growth halves for a day
Vigil75Self-cast. For a day, hostile Whispers against you succeed 20 points less often

What does each one cost you?

Every Whisper spends 1 Watch and its Coin whether it lands or not. Beyond that, each carries its own catch:

  • Eyes takes nothing from your rival. It buys knowledge, and knowledge goes stale as they act.
  • Cutpurse is the only Whisper that can lose you money. It costs 100 Coin and takes 5% of theirs, so a strongroom holding under 2,000 Coin leaves you poorer than before. Scout with Eyes first.
  • Torch gives you nothing at all. It is pure denial, burned out of your own purse.
  • Rumor is the dearest, and the Folk it scatters are Standing nobody collects. They are gone, not taken.
  • Vigil spends a Watch and Coin on defense alone. It turns aside Whispers only. It stops no raid and no siege.

How they land

A road-worn courier hands a violet-sealed packet across a desk
The word comes home.
  • Base success: 60%.
  • −10 for every hostile Whisper the target suffered in the last day, from anyone. A probed Steading raises its guard.
  • −20 if the target has a Vigil up.
  • A Vigil always takes. It is a purchased ward, not a gamble.

Detection

Hooded watchers pace a steading wall at night, a ward-line glinting
A Vigil set: whispers fight uphill.

Whatever the outcome, there is a 30% chance the target learns someone whispered against them. Half of those times, they learn who. A named spy is a diplomatic incident. Sworn oaths do not block Whispers. But getting caught whispering against your oath-fellow is its own kind of confession.