The Almanac

What every Warden should know. The numbers below are the customary defaults — a Fold's host may have tuned them.

Whispers

Espionage. Each Whisper costs 1 Watch plus its price in Coin, and resolves immediately. Whispers are the only hostile act that can be deniable — everything else you do in this game, you do in daylight.

WhisperCoinOn success
Eyes50A full report: resources, forces, allotment, who's marching
Cutpurse100Steal 5% of their Coin
Torch100Burn 10% of their Grain
Rumor1505% of their Folk desert; their growth halves for a day
Vigil75Self-cast. For a day, hostile Whispers against you succeed 20 points less often

How they land

  • Base success: 60%.
  • −10 for every hostile Whisper the target suffered in the last day — from anyone. A probed Steading raises its guard.
  • −20 if the target has a Vigil up.
  • A Vigil always takes — it's a purchased ward, not a gamble.

Detection

Whatever the outcome, there is a 30% chance the target learns someone whispered against them — and half of those times, they learn who. A named spy is a diplomatic incident. Sworn oaths do not block Whispers, but being caught whispering against your oath-fellow is its own kind of confession.