Grain & Coin
The world settles continuously. Whenever your Steading is touched — by you or by the game — the elapsed time's production and consumption land at once, prorated to the hour. You never "miss" an upkeep tick; the world simply catches up with you.
Income, per day
- Fields: 4 Grain per worked Acre.
- Workings: 3 Coin per worked Acre.
- Tax: 0.1 Coin per housed Folk.
Mouths, per day
| Mouth | Grain | Coin |
|---|---|---|
| Folk | 1 | — |
| Levy | 2 | 0.5 |
| Rider | 3 | 1 |
| Enginery (crew) | 1 | 2 |
| Ironclad | 3 | 3 |
Soldiers eat double because soldiers always have.
Folk growth
Fed Folk with free housing grow +2% per day; fed Folk without free housing grow +0.5%. Starving Folk do not grow.
When it runs out
- Empty granary: each unfed day, 5% of your Folk die and 10% of your forces desert, biggest eaters first. Starvation is public — the whole Fold learns your granary is empty, and your neighbors will do the arithmetic.
- Empty treasury: unpaid forces desert at 10% per day until the payroll balances. Quietly, at least — bankruptcy shows only to you, until someone's Whisper finds it.
There is no debt. The ledger simply takes what the treasury can't cover.