The Almanac

What every Warden should know. The numbers below are the usual defaults. A Fold's host may have tuned them.

Your Steading

A steading map on an oak table, carved land tokens moved by weathered hands

Every Acre you hold serves one use. Your allotment is your strategy made visible. Change it early and often.

The allotment

Fields Fields Hamlets Hamlets Workings Workings Wards Wards Fallow Fallow
UseWhat it doesNeeds
Fields4 Grain per Acre per day1 Folk to work
Hamletshouses 20 Folk eachnone
Workings3 Coin per Acre per day2 Folk to work
Wards+0.5% defense per Acre, up to +50%none
Fallowidle. New land arrives herenone

The Steading assigns workers on its own, Fields first. If Folk run short, production scales down. Folk in the ranks do not also work land. Every soldier is a farmhand you don't have. Folk housed in Hamlets pay tax and grow faster. Folk beyond your housing sleep in ditches and pay nothing.

Re-allotting

Moving any number of Acres between uses costs 1 Watch. The change takes effect at once. The new allotment must account for every Acre you hold.

Clearing the Barrens

A Warden drives a survey stake at the edge of wild scrubland at dawn

Spend 1 Watch to claim up to 50 new Acres from the wild, at 2 Coin per Acre. Cleared land arrives Fallow. The Barrens never run out. But land taken from a neighbor is land they lose and you gain. That is why war exists.

You start with

You start with 500 Acres, 1,000 Folk, 5,000 Grain, 1,000 Coin, and 100 Levies. The Acres arrive as 200 Fields, 100 Hamlets, 100 Workings, 50 Wards, and 50 Fallow. The default allotment merely keeps you alive. Change it on day one.