Your Steading
Every Acre you hold is allotted to one use. Your allotment is your strategy made visible — change it early and often.
The allotment
| Use | What it does | Needs |
|---|---|---|
| Fields | 4 Grain per Acre per day | 1 Folk to work |
| Hamlets | houses 20 Folk each | — |
| Workings | 3 Coin per Acre per day | 2 Folk to work |
| Wards | +0.5% defense per Acre, up to +50% | — |
| Fallow | idle; new land arrives here | — |
Workers are assigned automatically, Fields first. If Folk run short, production scales down. Folk in the ranks do not also work land — every soldier is a farmhand you don't have. Folk housed in Hamlets pay tax and grow faster; Folk beyond your housing sleep in ditches and pay nothing.
Re-allotting
Moving any number of Acres between uses costs 1 Watch and takes effect immediately. The new allotment must account for every Acre you hold.
Clearing the Barrens
Spend 1 Watch to claim up to 50 new Acres from the wild at 2 Coin per Acre. Cleared land arrives Fallow. The Barrens never run out — but land taken from a neighbor is land they lose and you gain, which is why war exists.
You start with
500 Acres (200 Fields, 100 Hamlets, 100 Workings, 50 Wards, 50 Fallow), 1,000 Folk, 5,000 Grain, 1,000 Coin, and 100 Levies. The default allotment is merely survivable — change it on day one.