The Almanac

What every Warden should know. The numbers below are the customary defaults — a Fold's host may have tuned them.

Folds, Shades & Leaving

Scales

ScaleWardensSeasonCharacter
Duel24 daysPure strategy. Nowhere to hide.
Skirmish3–67 daysUnstable two-against-one dynamics.
Standard7–1214 daysReal politics. Trackable enemies.
Grand Fold13–2021 daysBloc warfare. Factions or death.

Joining and starting

Folds are public (anyone may take a Steading) or private (invite code). Your Warden name is chosen fresh per Fold — but your account, your record, and your Marks follow you everywhere. A Fold starts when full, or when the host sounds the horn with at least two Wardens; empty seats can be filled with Shades. At the bell, everyone's clocks start fresh with a full bank of Watches.

You may hold Steadings in any number of Folds at once. Nothing crosses the wall between them — no resources, no armies, no favors. Each Fold is its own world.

Shades

A Shade is a Warden with no player behind it, always visibly marked. Shades play by exactly the player rules — same Watches, same costs, same information, no hidden bonuses at any difficulty. They hold their place on the Roll but are skipped at the payout: Marks pass down to the humans beneath them.

Leaving

  • In a Duel you may concede: the Fold ends at once with your opponent ranked first. Conceding is honorable — you keep your place and its payout.
  • At Skirmish scale and up you may withdraw: permanent, forfeits any payout, and your Steading is Hollowed — a Shade takes your seat as it stands, holdings, armies, and sworn oaths included. Nobody's war evaporates because their enemy got bored.
  • Withdrawal is not held against your record. Oathbreaking before withdrawing still is.