The Muster
| Force | Coin | Attack | Defense | Notes |
|---|---|---|---|---|
| Levies | 10 | 1 | 2 | Cheap, numerous, the backbone of defense |
| Riders | 40 | 4 | 1 | Seize half again as much land in sieges |
| Enginery | 120 | 6 | 0 | Each engine suppresses 5 Ward Acres |
| Ironclads | 250 | 8 | 8 | Capped at 1 per 25 Acres you hold |
Training and disbanding
Levies
Riders
Enginery
Ironclads
Training costs 1 Watch per order plus Coin. Recruits come from your Folk: one per Levy or Rider, two per Enginery crew or Ironclad. Disbanding is free and sends the Folk home. You cannot disband units that are out on a march.
Home and away
Forces stand in one of two places. At home, everything defends on its own. There is no garrison toggle to forget. On the march, they are committed to a raid or siege. They are gone from your defense until they return: 4 hours for a raid, 12 for a siege.
The window between "his army marched" and "his army came home" decides Folds. Watch your neighbors' wars. An aggressor is also, briefly, undefended.
Upkeep
Every unit eats and draws pay daily. See Grain & Coin for the costs. An army you can't feed is a desertion schedule.