The Muster
| Force | Coin | Attack | Defense | Notes |
|---|---|---|---|---|
| Levies | 10 | 1 | 2 | Cheap, numerous, the backbone of defense |
| Riders | 40 | 4 | 1 | Seize half again as much land in sieges |
| Enginery | 120 | 6 | 0 | Each engine suppresses 5 Ward Acres |
| Ironclads | 250 | 8 | 8 | Capped at 1 per 25 Acres you hold |
Training and disbanding
Training costs 1 Watch per order plus Coin, and draws recruits from your Folk — one per Levy or Rider, two per Enginery crew or Ironclad. Disbanding is free and sends the Folk home. You cannot disband units that are out on a march.
Home and away
Forces are always in one of two places. At home, everything defends automatically — there is no garrison toggle to forget. On the march, committed to a raid or siege, they are gone from your defense until they return: 4 hours for a raid, 12 for a siege.
The window between "his army marched" and "his army came home" is where Folds are decided. Watch your neighbors' wars: an aggressor is also, briefly, undefended.
Upkeep
Every unit eats and draws pay daily (see Grain & Coin). An army you can't feed is a desertion schedule.